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Author Topic: Dungeons and Dragons Online character templates  (Read 4180 times)
Nightstalker
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Hypnochest


« on: September 28, 2009, 06:09:23 AM »

Just a couple templates i've put together for the game, featuring several builds which have been successful in previous D&D game such as NWN, which carry on to DDO.

These templates are obtained muticlass, so you will have to take in consideration you will lose the benefits of a pure level 20 build, which they achieve at level 20.

It is my opinion that the benefits obtained through multiclassing superceed or are on par with pure class bonuses, and such multiclassings help soloing as well.

Remember in order to get these, you must select the customize option

Casters:

Battle Cleric

1 level Barbarian, 19 levels cleric.
or
1 level fighter, 19 levels cleric.

Recommended race here is Dwarf for the Constitution and racial immunities. You can go with Human if you want a change of aesthetics, but you wont have the immunities, and would end up 2 less Con for the build. You can use the Human bonus feat for toughness to get any HP you would lose from less con though.

Dwarf stats will look like this:



Human stats will be similar cept 14 Constitution instead of 16, which as previously mentioned, you can reclaim the HP loss with toughness as a feat.

Clerics need at least 12 charisma in order to start on their pure class bonus. Thing being is that since you are multiclassing, you dont get access to it, so it's irrelevant to have points into Charisma.

You may be thinking now Night I won't be able to turn undead with that, and the answer is you probably wont. However, with this build, turn undead has been replaced with TURN EVERYTHING!, and you will see why.

1 into Barbarian

This is the more offensive of the two starter choices, and will help greatly with soloing low level if you pick up the damage reduction enhancement. Barbarians also get rage to start, and with 16 Con this will last about for 45 seconds per rest. This is great for boss or rare fights.

However, when you start leveling into Cleric, you get access to plate armor, so your survivability increases greatly.

Also with your wisom maxed, you are not comprimising your spell casting at all. You will enjoy the world of great melee and effective caster side by side. You may set up your spells to be offensive, or you may set them up to heal or mix both. Whats certain is you will be effective at melee and casting, which is what this build is all about.
As a Cleric, many of your spells you get as you level are buffs which you can use to enhance your melee, to even overtake the capabilities of a same level fighter.

When you level every 4 levels, you get option to add another stat point. I recommend to keep building wisdom. You can change it to suit your role, but need at least 19 Wisdom for access to the highest level Cleric spells so keep that in mind.

Having that in mind lets look at the access to stats growth through buffs and class abilities.

Base         **With Cleric buffs (Cleric level 2 spells)       Barbarian Rage (45 seconds)           Cleric Spell Divine Power

STR  14                            STR   18                                                   STR   22                                   STR 28
DEX   8                             DEX   12                                                                                                            
CON 16                            CON   20                                                  CON   24
INT     8                            *INT     8
WIS  18                            *WIS  18
CHA   6                            *CHA   6

* You can buff these stats +4 as well if choose to.
** you get access to these spells at combined level 4  

The buffs from level 2 spell last for 1 minute per level cleric, and those can be extended with meta IIRC. So if you are level 15 cleric, the buffs last 15 minutes etc, and can be extended with meta magic for 50% duration.

With your stats in such places, you get great save rolls, 'cept reflex, though you can correct those with spells and items if you are concerned.

As mentioned before, you can spend an action point to get the Barb enhancement which will allow you to boost your damage reduction 6/-  5 times a rest for 20 seconds. This is awesome for low leveling, and even for some higher level mobs which dont have enhanced weapons, and combined with plate armor it should be rather sick.

1 into Fighter

Stats are the same, but with fighter its a little more defensive. You get an extra feat at start, and access to the best shields, which works well if you want an AC build with your cleric. You lose the stats from Rage, and the option to damage reduction enhancement that barbarian gets.

You can always put a few more levels into to fighter, in order to build some good combo feats the fighter gets, but I dont recommend anything past level 3 (1 is enough imo)
The idea on this is that you want to keep your spells relevant to your level, as going 10 levels into fighter, and then 10 into Cleric, you will get access to cure light wounds at level 11, and it looks real stupid to heal yourself for 4-8 hitpoints when the mobs will be hitting you for ten times that at that level.

Multiclassing melee classes can be more forgiving however, but for caster classes, you want to get started on access to your spell building asap.

Recommended to get the Metamagic feat Eschew Materials. This will allow you to cast spells without ingredients.

=============================================================================
Make sure to check out the DDO compendium here http://compendium.ddo.com/wiki/Compendium_Home
=============================================================================

Moar to come







« Last Edit: September 28, 2009, 08:28:13 AM by Nightstalker » Logged


Paul
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« Reply #1 on: September 28, 2009, 06:16:11 AM »

well you write up a beefy melle build preferably with 2 levels in barbarian since thats already what i got =P
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Nightstalker
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Hypnochest


« Reply #2 on: September 28, 2009, 08:29:06 AM »

well you write up a beefy melle build preferably with 2 levels in barbarian since thats already what i got =P

Wha?

The build posted is oriented to melee and casting btw.
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Hottihealer
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« Reply #3 on: September 28, 2009, 02:14:03 PM »

Thank you for the hard work Night!

looks great
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Paul
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« Reply #4 on: September 28, 2009, 06:11:21 PM »

well you write up a beefy melle build preferably with 2 levels in barbarian since thats already what i got =P

Wha?
sorry i meant will you.

« Last Edit: September 28, 2009, 06:22:40 PM by Paul » Logged


Reddawn
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« Reply #5 on: September 28, 2009, 06:14:00 PM »

I fixed your non-l33t quoting skills
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Ellanorah
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« Reply #6 on: September 29, 2009, 12:53:10 PM »

i'm just gonna fiddle with my ELF cleric to make it a healing machine...or try to anyway, if it doesn't work...o well
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meowcow
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« Reply #7 on: September 29, 2009, 01:48:38 PM »

We definately need healers.
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Jim Tressel
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« Reply #8 on: September 29, 2009, 02:26:34 PM »

All I hear is "nerd nerd nerd nerd nerd nerd nerd"
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Dammit Dan
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« Reply #9 on: September 29, 2009, 02:53:11 PM »

Did someone just hear JT say "I wish I could be a kool nerd too"
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meowcow
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« Reply #10 on: September 29, 2009, 04:26:03 PM »

thats what it sounded like to me
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Nightstalker
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Hypnochest


« Reply #11 on: September 29, 2009, 10:12:08 PM »

All I hear is "nerd nerd nerd nerd nerd nerd nerd"



What was that you said, I couldn't quite hear it

We definately need healers.

I actually rerolled Balkoth to this template as Warforged, and its working out great so far, as I am soloing elites.

Heals np
« Last Edit: September 29, 2009, 10:54:46 PM by Nightstalker » Logged


Jim Tressel
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« Reply #12 on: September 29, 2009, 11:02:53 PM »

4 point win over MISSISSIPPI STATE?!  Sounds like your precious Tigers aren't what they like to think they are. 
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