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Author Topic: YOUR NAME in my mod.  (Read 8173 times)
ch0wdah
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« Reply #15 on: September 27, 2008, 09:08:50 AM »

as much as I hate playing the french card, my family has a history of French royalty somewhere in it. Watch what you say, peasant.

Or what, the peasants will have to behead you?
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Ziprar
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« Reply #16 on: September 29, 2008, 03:19:05 AM »

If only my name wasn't a mixture of Roman and German...  That'd be a messed up commander.
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Veadria/Veadric/Groxxarn/Grylyn
Krogoth
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« Reply #17 on: September 29, 2008, 04:28:57 AM »

If only my name wasn't a mixture of Roman and German...  That'd be a messed up commander.


Sparticus Scheissekopf?
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Nightstalker
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« Reply #18 on: September 29, 2008, 05:52:08 AM »

If only my name wasn't a mixture of Roman and German...  That'd be a messed up commander.


Sparticus Scheissekopf?

Not to nerd out or anything, but "Spartacus" isn't actually a Roman name.

Sorry, History major here :/
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Krogoth
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« Reply #19 on: September 29, 2008, 05:32:45 PM »

If only my name wasn't a mixture of Roman and German...  That'd be a messed up commander.

Sparticus Scheissekopf?

Not to nerd out or anything, but "Spartacus" isn't actually a Roman name.

Sorry, History major here :/

you say tomato, I say shut the fuck up
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Reddawn
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« Reply #20 on: September 29, 2008, 05:48:55 PM »

OH SNAP!
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Nightstalker
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« Reply #21 on: September 29, 2008, 08:53:22 PM »

Just trying to help you along, so that way next time you wont say "Sparticus" was a Roman name, and make yourself look like a douchebag Tongue
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Nightstalker
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« Reply #22 on: October 16, 2008, 10:20:53 AM »

If only my name wasn't a mixture of Roman and German...  That'd be a messed up commander.

It's ok, the mod isnt chasing historical accuracy so whatever would be fine. Fictional name if you like.

Putting the names in now if anyone else whats to be represented to let me know.
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Redbear8
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where's the honey?


« Reply #23 on: October 16, 2008, 12:56:46 PM »

I"ll take my name in japanese for one of the "gook" countries

Randaru Shiro
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"To open one's mouth indiscriminately brings shame, and there are many times when people will turn their backs on such a person."

-Yamamoto Tsunetomo
Nightstalker
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« Reply #24 on: October 17, 2008, 09:27:26 AM »

done
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Nightstalker
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« Reply #25 on: October 25, 2008, 11:20:11 PM »

Alright guys you are officially on your way to being famous.

Released the mod today. Heres a look at some features and screens..

Timeless Kingdoms follows the story of six factions struggles to gain supremecy over a land rife with cultural differences. The setting is fictional, but not fantasy oriented. The mod follows the time span in terms of equipment of roughly 400 B.C. to 1400 A.D. our time. Equipment ranges to Greek and Roman items up till early firearms and plate armor.

The theme of the factions are as follows:

Ironide Papacy - A fanatical order of medieval equipment inspired knights whom revere both God and their access and use of Iron with equal tenacity. They will have access to the best armour, but most shy away from the use of shields, seeing their faith as that shield. The few social elite that have distanced themselves from the main ideals of the Ironide are referred to as "Heretics".

Troop selections:  Medium - heavy infantry, crossbowmen, light/medium/heavy melee cavalry.


Whitestone Clans - Unified clansmen whom reside within the high altitudes of the southeastern mountains and highlands. Whitestone clans consist of the hardy people whom populate the area around Whitestone mountain and the people of Halvare who reside along the main river.

Troop selections: Light - medium infantry, assault infantry, short range skirmishers, light cavalry


Southern Dynasty - Chinese/Japanese inspired culture ruled by an Emperor to whom the people pledge absolute loyalty. The Southern Dynasty consists of three peoples: The Lao'Jin, whom reside in more rural areas. The Lao'Jin pride themselves on archery and swordsmanship. The Yue Dao, a people who reside mainly in cities. They are widely known as the more technologicallly advanced of all the people. Finally the Southern Dynasty consists of the Ma-Wu, a people who are the Lao'Jin, that have chosen to migrate to mountainous areas and plains on the edge of the Dynasty.

Troop selections: Light - medium infantry, assault infantry, pikemen, bowmen, light-medium melee and skirmisher cavalry


Shah'tal Queendom - An all female federation of tribes ruled by a queen, whom monopolize trade at the main river delta. They will see inspiration from mythical imagry of amazons, and native American cultures. The Shah'tal consist of many different cultural groups of people whom have been "liberated" by the original Shah'tal people. Some of towns and cities absorbed into the Queendom fomerly consisted of the Ironide Papacy, Tyrion League, and the Shahir Sultanate. As such, the Shah'tal have access to a wide variety of weapons.

Troop selections: light - medium infantry, short and long range skirmishers, light - medium skirmisher and melee cavalry


Tyrion League - An alliance of city-states whom are governed by an elected authority. Their virtues are law and discipline, and they prefer to stand in formation with their comrades on foot, and as such have disdain towards horses and use of cavalry.  Their equipment will be Greek and Roman inspired, and has developed contrary to their neighbors the Ironide Papacy, and revere the shield and defense.

Troop selections: light-heavy infantry, pikemen, light-heavy bowmen.


Shahir Sultanate - A middle eastern / Indian inspired faction ruled by a Sultan, featuring wide access to cavalry, skirmisher infantry, and elite medium infantry. The people that reside within the realm of the Sultan are a rigid people who are taught the basics of hunting at an early age, in order that they may survive life on the steppe.

Troop selecions: light-medium infantry, light to heavy melee cavalry, lancers, light horsearchers.

Features

-     The mod features a playstyle much more oriented to Infantry. Horse HP are reduced 30-40% on average, and the armor totals reduced on higher tier horses. Ranged equipment is also rebalanced to give use of all items. Such a rebalance includes increasing the potency of short range weapons, while setting more distinct roles for other traditional ranged weapons by slightly increasing the projectile speed of crossbows, and slightly increasing the fire rate of bows. Firearms are present in the mod, but as they are a breaking technology, as such there are no trainers present for them, and so you must skill them up with personal use.

-      Mirathei's formations with revisions.

-      Greek / Roman helmets by Stelious

-      Art by Johnny Shumate

-      Custom map with unique points of interest, giving a unique feel to many locations

-      Dynamic fighting system - Many fighting styles possible with equipment balances and revisions.

Custom Music

-      Music developed exclusively for the Hegemony series mods by Nick Wylie -  http://www.nickwylie.com/Welcome.html . This music is under contract and cannot be used for the purpose of other modifications.

-      Music contributed and given permission for mod use by Vlad Kuryluk - http://www.myspace.com/vladkuryluk .

-      Music under open use agreement by Justin R. Durban Edgen Animations www.edgen.com 

-      Music under open use agreement by Matti Paalanen http://www.mikseri.net/artists/?id=48147

Specials thanks to anyone and everyone who have contributed to Hegemeony series mods!

Screenshot spam:


























































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Jim Tressel
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« Reply #26 on: October 27, 2008, 03:44:59 PM »

Jeez Night, you've been busy.  I'm going to start calling you Blizzard and telling everyone how they should boycott you.
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Nightstalker
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« Reply #27 on: October 27, 2008, 06:28:16 PM »

Jeez Night, you've been busy.  I'm going to start calling you Blizzard and telling everyone how they should boycott you.

Suite
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ch0wdah
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« Reply #28 on: October 29, 2008, 04:13:58 AM »

k

Marxist  Terrorist
« Last Edit: October 29, 2008, 08:25:04 PM by ch0wdah » Logged
Nightstalker
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« Reply #29 on: October 29, 2008, 04:24:58 AM »


Facist
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