Title: Rules changes in M10 Post by: Troyer on June 19, 2009, 02:57:37 AM http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/42a
Most seem to be wording changes, but there's a couple big ones in there like no more mana burn and combat no longer using the stack. Title: Re: Rules changes in M10 Post by: Mathall on June 19, 2009, 08:41:29 PM Let's just say I stopped playing around the tim of Ice Age, how drastic of a rules change from that time is it?
Title: Re: Rules changes in M10 Post by: Troyer on June 20, 2009, 01:49:26 PM This change, not too drastic.
The shit they changed between the two is drastic; no more interrupts, the stack, etc. Title: Re: Rules changes in M10 Post by: Krogoth on June 23, 2009, 07:30:11 AM Whats this deal on Planewalking?
I only just started getting back into Magic the past month or so, and my old deck (a dragon burn from back around Ice Age) gets trumped almost every time by the newest Multi-colored deck. Title: Re: Rules changes in M10 Post by: Troyer on June 23, 2009, 03:42:50 PM Whats this deal on Planewalking? Wha'cho talkin 'bout, Willis? The newer sets (read last couple dozen) are much more powerful then the old sets. Title: Re: Rules changes in M10 Post by: Krogoth on June 25, 2009, 04:16:44 AM I was refering to Planeswalkers (the "heroes" if you will) and this
http://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/arcana/187 looks pretty badass, but pretty much just taking an idea from Yugioh Title: Re: Rules changes in M10 Post by: Troyer on June 25, 2009, 06:26:30 PM Ah, ok. I saw something about the new large cards that would have World Enchant style impact on play, but hadn't seen anything about them being packaged with decks.
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